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Senior Product Designer - Craft

Comfy
3 days ago
Full-time
On-site
San Francisco, California, United States
Arts / Design / Creative

The Role

We're looking for a Senior Product Designer who makes things feel alive. Someone for whom visual and interaction quality is not a finishing step — it's a design constraint from the very beginning. Someone who looks at a screen and instinctively knows what's off, what's almost right, and what's genuinely good. Someone who cares about the difference between those three things more than most people think is reasonable.

This is not a specialist role. You'll move across the entire product — wherever the team needs the highest quality work done. You'll own features end to end, from first principles to shipped.

What you'll do

You will design end-to-end product experiences across any surface of the product — the workflow builder, the cloud platform, the entry points for new users, wherever the team needs you most. You will take a feature from a rough brief to a polished, production-ready design, owning the UX and the craft equally.

You will define what great looks like for this product — and you'll be the person in the room who names it when something isn't there yet.

You will solve interaction problems that have no established answer, because the kind of software we're building doesn't have many precedents. You'll invent patterns where none exist and know when to borrow from ones that do.

Most importantly, you'll raise the bar for everyone around you — not by being prescriptive, but by doing work that makes the rest of the team want to do better.

Who you are

Your portfolio includes work that looks and feels genuinely excellent - beautiful in the way that good software can be beautiful. You can point to something you made and say: that's the standard.

You have designed for users who are in control of something complex and powerful. You understand that the right response to complexity is not simplification — it's making the complexity feel purposeful, learnable, and satisfying to master.

You are fully generalist. You don't have a sacred surface area or a preferred problem type. You go where the work needs to be done and you bring the same level of care to every part of it.

You are opinionated about quality and you can articulate why. You give feedback that makes work better, and you receive it the same way.

You notice when something is slightly off and you can't leave it alone. You care about this more than you reasonably should.